Skip to main content

The Top 4 Common UX Mistakes & How to Avoid Them Effectively

Excellent UX designers need not only good ideas, but also to accurately grasp the users’ psychology. The best product should make users experience the pleasure that products are perfectly combined with life, and the basic requirement is making the product to be accepted by users. As a user experience designer, you need to consider a lot of things, from how to attract users to use the product, to lead them to get started, and then to help them solve practical problems. However, if the end products often make users feel incompetent, then all efforts will be put into the water. The following are four mistakes that you should avoid.

Putting much attention to creativity rather than usability

Creativity is the core of the product, but usability is the soul of the product. If you add too much self-righteous creativity, but ignore the usability, then no matter how great the idea is, it will be abandoned by the user. As a designer you should be creative in the right place, ensuring that new ideas are not only available, but also easy to be used.
In the face of new applications, users are facing certain learning costs, and it belongs also to user experience. If the fancy appearance, dynamic effects and complex interactive way make users to get the information that you want with difficulty, the user experience will be much worse.


Being self-righteous about users

Assuming who the user is, assuming that the user has the same logical thinking ability, assuming they have the same cognitive way, assuming their educational background, lifestyle and character, it is very easy to fall into this misunderstanding case, so we should do a good job of user research. The way always includes user personas, experience maps, user interviews and so on. In addition, the excellent product experience should be flexible enough, on the one hand focus on helping senior users to complete the task efficiently, on the other hand provide the necessary way to help new users quickly handle it.

Over-design

Designers always pursue that the interface is beautiful and creative, but the design serves for the use, in fact, for most types of product, interface, clear, accurate presentation of Information is more important than excessive visual style. The so-called over-design includes excessive complexity of the style and excessive simplicity. And product like Apple or prototype design tool Mockplus are just keeping the balance of usability and minimalism. If you want to pursue a certain style of expression so that users need to spend much time and attention to find the navigation menu, that is a very unfriendly.


Lack of user testing

After updating to iOS 7, the users get much in trouble with keyboard, including that the new space bar is too short, the Shift key state is unknown, etc., angered a lot of users, but pragmatic usability testing can effectively discover some of the potential problems.

The following points in the test should be focused on
● Whether the user can successfully obtain information;
● Whether the navigation mechanism is efficient;
● Whether the weight of information is reasonable.

Hope that UX designers can try to avoid those mistakes, complete perfectly the needs of users, and to provide a smooth and natural operation of the excellent products.

Comments

Popular posts from this blog

What are & How to Create Personas: Step-by-Step Guidelines of Everything

Before starting a product design, it is very important to know clearly the demands of users. Taking into account the needs of users can help determine how the product will fit the conventional requirements of users of different fields and ages and with unequal contexts, meanwhile to help the function design. Creating Personas is a good way to achieve this goal. Software development pioneer Alan Cooper had created the first Persona with his colleagues in the 80's. In this article, we'll talk about how to create Personas through 7 sections. 1. What is a Persona? The Persona definition is that one or several fictional characters that can represent the majority of the potential users of product with conventional user demands and they are created through a great amount of quantitative and qualitative research. Persona answers the question "Who do we design for?" It is a powerful tool based on research findings in helping product function creation by optimizing the U...

For UI/UX Designers - What Does UX Mean in Web Design?

What does UX mean in  web design ? It means that website is designed to make the interaction between user and product as easy and comfortable as possible. Therefore,  UX  serves not only for itself. Properly applied UX can attract visitors to your site, increase their retention time, and thus improve the conversion rate. The meaning of UX in web design is obvious, and knowing what’s meaning of UX in website design matters a lot. Here are 5 reasons explaining “ what does UX mean in web design ”: 1.) It helps users achieve their goals Although many companies don’t want to admit it - users don’t read every word on a website carefully and attentively. Instead, users come to the page with a specific purpose, such as: ● Look for needed information. ● Inquiry and buy a product. ● Make a booking like flight. ● Watch a specific video The simpler you make the visitor achieve his or her goal, the more leads you will generate from customers. Now...

What Kind of Interaction Design Portfolios Do Interviewers Want to See

Recently, I have experienced lots of interactive design interviews. It made me profoundly realize that the company's requirements for  interaction designer  vary depending on the scale of companies. And each company pays different attention to the interaction design portfolio. So I’ve been keeping thinking after my interviews. What kind of interactive design portfolio does an interviewer want to see? And in which way portfolios should be displayed? Here I'd like to introduce 5 elements of portfolios and how to well prepare it from my own interview experience. Five elements of portfolios 1. Actual project capabilities. The companies lay more emphasis on your actual project capabilities. Although I prepared a dozen of interaction design portfolios for my interviews. To my surprise, some companies would rather let me give a detailed introduction of a project that I have participated in than see my portfolios. The interviewer didn't even see any other of my project...